Monday, 2 March 2009

got sum more news about the ig
all this is of from bellsoflostsouls.blogspot :

40k SNEEK PEEK: Plastic Shadowsword Sprues
Posted by bigred Monday, March 02, 2009 Apocalypse, imperial guard, news/rumors, warhammer 40k View Comments
Images brought to the community by Warseer's: sheep Look what showed up today folks. We have sprue pics for the plastic Shadowsword & variants kit.~Its going to be very hard to resist this one, coming as it does, during the ramp up to the full IG release.
40K NEWS: IG Codex Release
Posted by BrassScorpion Sunday, March 01, 2009 BrassScorpion, news/rumors View Comments

Just a brief bit of news to quicken the pulse of Imperial Guard fans everywhere. The Imperial Guard Codex just appeared on the "new release" announcement board in my local Games Workshop Battle Bunker today. The announced release date is May 2 and the price is $25 US. Seeing it in writing in a Games Workshop store is very reassuring to every Guardsman!I'm not sure yet what I'll be adding to my own Imperial Guard army, but I know it's going to be something! With the new Valkyrie and new vehicle variants, command models, etc. on their way, a lot of Guard armies are going to be growing for sure. If you'd like to see what my existing Guard army looks like, there are some representative photos of parts of it here. If you'd like to see some insanely well scratch converted Guard vehicles by a friend of mine, check here.


40k ARMY LIST: Imperial Guard Dreams, Round 1
Posted by Jwolf Monday, March 02, 2009 armylists, imperial guard, jwolf, tactics, warhammer 40k View Comments
Hi all, Jwolf here. I’m getting terribly excited about the new Imperial Guard Codex, and now I’m breaking my promise to myself to wait until I have a complete codex in hand to design my lists. Without further ado, here’s my dream list first, so you don’t have to scroll down. No points costs, but I have a feeling I’m pretty close to 2000 points of Tallarn 40k goodness. If I’m over, I’ll see what to cut, but this is the time to be dreaming and theorizing based on what we know, and this is the force I’m dreaming of using.HQCaptain Al’Rahem (I expect he’ll give the ability to Outflank to my units, but it doesn’t matter, as Al’Rahem has been in my army as an HSO forever).Advisors – Officer of the Fleet (-1 enemy reserve rolls), Master of Ordnance (Basilisk in a Flak Jacket)EliteRatlings x10Stormtroopers x10 in a ValkyrieVeterans x 6, 3 meltagunsTroopsHeavy PlatoonSquad A 3x LascannonsSquad B 3x Missile LaunchersSquad C 3x AutocannonsAssault PlatoonSquad A 2x FlamersSquad B 2x FlamersSquad C 3x MeltasPenal PlatoonSquad A (Meltagun) in a ChimeraSquad B (Meltagun) in a ChimeraFast AttackHellhoundHellhoundDevildogHeavy SupportLeman Russ Battle Tank 3x Heavy BoltersLeman Russ Eradicator Plasma Cannon SponsonsMedusa (S10 AP1? Hell yes!)Expect 10 scoring units and enough killpoints to choke a horse.TacticsNow to using the army. In most circumstances, the HQ, Ratlings, Heavy Platoon, Fast Attack and Heavy Support will start on the board. Their job is simple – shoot stuff until nothing is moving, then shoot the pieces. The Stormtroopers will be used to come in from Reserve and harass enemy advancing forces or outflank and go after enemy fire support. They will most often leave the Valkyrie on their first turn to generate more targeting problems for the enemy. The Veterans will outflank if the enemy has a vehicle firebase or find some other way to be useful. The Assault Platoon will be used to advance towards objectives in my area after entering from Reserve, unless they are needed to provide infantry screening for a tank bunker. Penal Platoon is the distant objective grabbers, coming in from the flanks and charging towards objectives in their Chimeras. Their stubbornness can help them charge against superior foes and live to tell about it, at least for a turn.Q&AQ: How do you know that you have the points costs right?A: I don’t and I’m probably off, but I don’t care. At this distance from release, dreaming is more fun than doing guesswork math.Q: With so much in Reserve, why no Astropath for +1 Reserve rolls?A: Because I want the Reserves to stay safe a bit longer. I may change my mind later, we’ll see.Q: What do you plan to do about assault forces?A: Let guys die and shoot the assaulters, just like I’ve been doing all of 5e.~As usual, the Tallarn suggestion box is open guys. How would you fight against Jwolf's army? How would you build your IG force differently based on the info we know? Fire at will commenters!




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